Tutorial Rpg Maker Vx Ace Bahasa Indonesia
- Pos tentang Tutorial Eventing RPG Maker VX Ace Bahasa Indonesia yang ditulis oleh resellertokobukuonline.
- Apr 01, 2012 RPG Maker VX Ace bisa memakai. Ini saya share karena kebetulan ada teman yang request minta dicarikan ebook twilight baik yang versi bahasa Indonesia.
Rpg Maker Vx Ace Rtp
Rpg maker vx ace tutorial pdf Start by selecting your program. Rpg maker vx ace tutorial pdf bahasa indonesia Tutorials are in.PDF format. Guide to RPG Maker VX Ace.
Goal: Whack a Rat minigame. So, an area with rats, no cheap corners (where you could lure rat into and whack it without it being able to run away), NPC dude and rewards. Switches: GameOn – To see whether game is in progress.
GameEnded – To see whether game has ended and we should collect the rewards. Variables: RatsWhacked – To keep track of how many rats player whacked. — Step 1: Decide on an area and map it. In my case – top area will be the whacking area and lower part is the entrance: Step 2: Set up the NPC. First we want him to introduce himself and what is he doing here and then show options to either Play the game or to ask for more Information about it. If player agrees to play and he can afford it, we move the player into the whacking area and charge the player.
Then we start the game by switching “GameOn” switch to ON and starting the timer. Make sure he doesn’t say all that stuff when game is in progress. Make another Event Page that is active while game is in progress. And we want to make sure that he lets us out from the whacking area and gives us rewards after the game has ended. That means we need a third Event Page – this time we check whether the switch “GameEnded” is ON.
We want rewards based on how many rats we whacked. That means setting up Conditional Branches, from highest reward to lowest. Next we need the NPC to let us out and turn off the switches because game is not in progress anymore. Also let’s reset our “WhackedRats” variable to 0 so we can start another game. Step 3: Now we need to set up another event in such way, that it ends the game once timer hits 0:00. Let’s do that by creating a new empty event and setting it to “Parallel Process” which will be processed only when “GameOn” switch is ON. Once timer hits 0:00, we need to stop the timer and let NPC call us out and tell us to talk to him to collect our rewards.
Step 4: All that remains are rats themselves. So let’s set them up. Let’s set up in such a way that rats will be shown and processed only when “GameOn” switch is on. When player interacts with a rat, increase the “RatsWhacked” variable by one. Next let’s make it so rat runs away from the player after being interacted upon. (Note: Make sure to set ‘Skip If Cannot Move’ when rat is running away, otherwise it will get stuck trying to run where it can’t) Step 5: Copy that NPC event, place them around the area, maybe set different moving speeds. And go whack the rats! Roms emulador neoragex 5.2 a.