Diablo 2 Patch 1.14 Information
Patch 1.14a was released on the 10th of March 2016. Specific Changes& Improvements No need to. While its graphics appear somewhat dated, Diablo II has incredible replay value, and most importantly, it offers a lot of addictive gameplay in either the.
We were promised a new (content) patch. Got any news for us? Old quotes from Bashiok (blizzard poster at the time, maybe still is?) Q u o t e: Bashiok 'I also want to impress upon everyone that 1.13 isn't and never has been intended as a final patch for Diablo II.
I realize with the long delays in getting it to PTR, and longer stretches of time inbetween patches that it seems like it's necessary that 1.13 encompass everything because, well, there's just no guarantee that anything will come after. Or in a timely fashion.
But, there is a solid long term plan of action for future support of Diablo II. There's obviously plenty of room for skepticism, and I can't blame anyone for that. But even with that skepticism I hope that we can get the message across that we have no intention of stopping here.' Sadly, this was 4 years ago. Thursday, March 18th, 2010 Diablo 2 patch 1.14 will be released after the d2 patch 1.13 later this year, it should be the prepatch in Diablo lore before Diablo 3 release and should be very demonic. Clearly that didn't happen.
Read what Bashiok said about Diablo 2 patch 1.14: 'That’s the ONLY thing we needed to fix? Gee we sure screwed up. I think it’s widely recognized that some new content for end game is a desired addition. It’s not something we could include in this patch for many reasons, but we do have plans to continue full point release patches (ie 1.14). What those could contain is still up in the air, but we have plans. Diabolical plans! MUWAHAHAHAHAHA What I don’t think is a correct way to look at this though is that the experience curve is “wrong”, and that using unbalanced experience gains from an easter egg (cows) “fixed” a problem.
Diablo 2 Patch 1.14
We’re all aware of the extreme amount of time is takes to level to 99 but we can’t look at it from an angle of it being broken just because it takes a long time. Why does it take so long, what was the original intent, are there any ways (legit or not) to decrease the time, and does any of this still apply to the game as it is now? And it’s just not a very high priority. The game has been functional with its experience curve for a very long time. There are other, more pressing changes to be made.'