Note Patch Warcraft World

Note Patch Warcraft World Average ratng: 4,1/5 2016 votes

Patch notes Release (US) Version Interface Highlights & notes β Patch 5.0.1: Beta 15640 - 0 May never be released on a live server. See Patch 5.0.1. Β Patch 5.0.3: Beta / Test 15851 - 0 May never be released on a live server. See Patch 5.0.3. Β Patch 5.0.4: Beta / Test 15913 - 16016 so far: 50001 Has official patch notes. The official Patch Notes are here for World of Warcraft 7.1.5, a patch which includes class changes, new legendaries, Brawler's Guild, and Micro-Holidays. World of Warcraft's huge 7.2 update launches tomorrow, March 28, and we now have the full patch notes for it. The update, known as The Tomb of Sargeras, features some major additions, including a new dungeon, PvP Brawls, the pet battle dungeon, and class-specific campaigns, which lead to quests that unlock new epic class mounts.

Table of Contents. World of Warcraft: Legion Updated: August 30, 2016.

World of Warcraft: Legion is live! The time has come to embark on your quest to the Broken Isles, to seek out and master Artifact weapons of legendary might, and to rally like-minded champions to your cause in your Class Hall.

In this desperate hour, you must also strike a forbidden pact with the outcast Demon Hunters of the Illidari, fel-twisted disciples of the dreaded Illidan the Betrayer. Should you fail. Worlds will burn. Legion includes:. Maximum level increased to 110.

New zones to explore. New PvP Prestige and Honor Talents system. New dungeons and raids. World Quests. New Battle Pets. Profession updates.

New Transmogrification Collections System: Appearances. New Collection tab: Appearances. Unlock new appearances by collecting Soulbound weapons and armor of your character's primary armor type.

Unlocked appearances are account-wide and usable for transmogrification by other characters that can equip the item. When first logging into a character after Patch 7.0, the appearances of appropriate items in your bags, bank, and Void Storage are learned automatically. Additional appearances will be unlocked based on previously-completed quests. Transmogrifiers located in most major cities have been improved with additional features. Got a look that you like? Save the entire transmogrification set as an outfit. Create and swap between outfits at the Transmogrifier.

Additionally, transmogrifications can now be associated with your current specialization. Your outfit automatically changes when switching specializations if you so desire. Added a new option to hide shoulders. The option to hide helmets, cloaks, and shoulders has been moved into the transmogrification system. Revamped PvP Progression and Honor System. The PvP Reward System will now provide appropriate items for players level 100 and below. Honor Points and Conquest Points have been removed as a currency.

Items that were purchased using Honor or Conquest are now available for purchase with Marks of Honor that can be earned from Battlegrounds, Arenas, and Skirmishes. Learn more about upcoming PvP changes in our. Equalized PvP Gear. Gear has been normalized in PvP combat. Characters entering a Skirmish Arena, Battleground, Rated Arena, Rated Battleground, or Ashran now receive an aura called Principles of War.

Principles of War removes all stats gained from gear (Strength, Stamina, Haste, etc.), disables gear related bonuses (like trinket effects and set bonuses), and gives the character stats based on their specializations, and increases based on overall item level. The goal is to provide a much more finely tuned and balanced PvP experience. Arenas. The pennant attached to the back of characters now changes its appearance based on the player’s best rating in the Arena bracket. The 5v5 Arena bracket has been retired.

'Arena Master' achievement has been converted into a Feat of Strength. Battlegrounds. Queueing for a random Battleground and winning with a character below level 110 now awards a Crate of Battlefield Goods. Players on the opposing team also have a chance to receive a crate with an increasing chance based on team score at the end of a match. The crate contains a piece of armor appropriate for the character’s level and specialization with a chance for the crate to contain additional rewards such as weapons or relics. Raids and Dungeons Hellfire Citadel. Enemies on Normal, Heroic, and Mythic difficulty now deal roughly 30% less damage.

Legacy. Normalized gold from Legacy raids prior to Warlords of Draenor. Heroic difficulty Cataclysm Raids now award less gold than before, while raids from Mists of Pandaria and Wrath of the Lich King will now award more gold. Ruins of Ahn’Qiraj now resets daily instead of every 3 days.

Quests and World Legendary Ring Quest Line. Players can no longer start the quest line for the legendary ring. Players currently on the legendary quest line have until the launch of Legion to complete it; at which point uncompleted quests will be removed from the quest log. Tap Changes. All creatures and NPCs can now be tapped by up to 5 other characters.

Note Patch Warcraft World

World Events. The Brawler's Guild is taking a break and will return at a later date. The Stranglethorn Fishing Extravaganza has taken a temporary hiatus while the fish are restocked. Items and Itemization Itemization.

In an effort to reduce the amount of gear swapping between specializations, the following changes have been made. Legion cloaks, rings, and items worn on the neck are no longer tied to a specific primary stat, and will remain relevant between specializations. Spirit and Bonus Armor have been removed. Multistrike has been removed. Items that had multistrike have had it replaced with another secondary stat. Trinkets obtained from Raids, PvP, and world drops in Warlords were overtuned and have been brought back to intended power levels.

Set bonuses for item sets from expansions prior to Warlords of Draenor have been deactivated, though the text describing their former function still remains. Spell Power on all caster weapons have been consolidated into Intellect to make it easier to compare item power between two caster weapons. Overall weapon power remains unchanged. Items. Potion of Luck and Greater Potion of Luck no longer have an effect.

Gladiator's Distinction set bonus has been removed from all PvP trinkets. Character Changes Specialization System Changes.

Characters can now change between any of their specializations while out of combat. Action bar configurations and talent loadouts are saved for each specialization.

As a result, Dual Specialization has been removed. Updates to Combat Visuals and Audio. Updated and improved on the animations, visual effects, and audio on core combat interactions like auto-attacks as well as many melee class abilities. Talent System Changes. Players may now change talents freely when in any rested XP area. The Inscription profession can craft consumable items that allow for this to be done in the field. In addition, after queuing into an instanced dungeon, raid, or PvP content, players have a grace period during which they may change talents freely.

Glyph System Changes. The Glyph panel has been removed from the game. Some minor glyphs that had a cosmetic effect that does not apply to a specific spell have been converted into cosmetic items that provide the same effects as before. Some minor glyphs that made cosmetic alterations to a specific spell have been added to the spell itself in the spellbook.

Gnome Hunters. Gnomes can now be Hunters. Draenor Perks Removed. Draenor Perks have been removed from the game. Armor Changes.

Hunters and Shaman can now equip Mail armor from level 1 (down from level 40). Warriors and Paladins can now equip Plate armor from level 1 (down from level 40). New Mail and Plate reward options have been added to low level quests. Racial Abilities Human. Every Man for Himself now removes all Stun effects and shares a 30-second cooldown with other items or abilities that have a similar effect. The Human Spirit has been redesigned. Human characters now gain 1% more of all secondary stats (Haste, Critical Strike, Mastery, and Versatility) from all sources Class Changes All classes and specializations have undergone changes to abilities and mechanics.

Check out our class preview logs for a better understanding on the thought process behind these changes. Garrison. Many sources of gold from the Garrison has been reduced or removed. Newly obtained salvage from the Salvage Yard no longer contains equippable items.

Salvage obtained from before the patch remains unaffected. Collections Toy Box.

A number of items with novel effects have been converted for inclusion in the Toy Box. Orb of Deception now lets the character retain features like armor that’s worn when transforming. New toy: Soft Foam Sword, sold by Jepetto Joybuzz. The toy mortally wounds (but does not kill) an enemy of trivial difficulty. Professions Inscription. Major glyphs, along with many minor glyphs, have been converted or removed from the game. Pet Battles.

The quests “Scrappin’”, “Battle Pet Roundup”, and “Mastering the Menagerie” now offer reduced rewards, and are now restricted to once per-account, per-day. Master Tamers in Draenor now reward half as many Pet Charms as before. During the Invulnerability Round, Undead pets have -25% damage. The spells Kiss, Sleeping Gas, and Screeching Gears now incur a one round cooldown, and have been damage adjusted to account for this. Base damages has been reduced by about 15% for Thunderbolt, Avalanche, Grave Destruction, Carpnado, Arcane Storm, Psionic Strom, Dreadful Breath, and Cleave. Shell Armor duration lowered from 3 to 2 rounds.

Howl damage bonus now only applies to the next strike (was next two full rounds). The cooldown for Thunderbolt is now five rounds. Pandaren Water Spirit's Whirlpool and Geyser abilities are now in the same tier. Graves’ base stats have been reduced. Grave's Bonestorm and Grave Destruction are now in the same tier. UI. Character nameplates have been reworked and have been upgraded to show class resources.

Players may select a larger version of these nameplates from within the Interface Options menu. Enemy nameplates now provide additional information on status effects.

Added class resource bars that display directly underneath your character. The character sheet has been trimmed down, though fully verbose stats are still available via the API. Interface options have changed and been further streamlined.

Tab targeting logic has been reworked, and should now behave in a more consistent and predictable manner. A buff icon has been added to make it easier to tell when a character has XP gain disabled. Account. The maximum amount of gold that can be held at once has been increased to 9,999,999 gold. Guild bank maximum has also been increased to 9,999,999 gold. Maximum number of characters on a realm has increased to 12. Graphics Engine.

Maximum draw distance has been extended greatly for all world content. 5 additional levels of graphics presets have been added with 3 above the previous ‘Ultra’ setting. More advanced rendering techniques for fog have been added. Modern techniques for rendering color and other post-effects have been added.

Blizzard World of Warcraft Patch 7.3 New Features Argus Following recent events in the Broken Isles, a link has been created between Azeroth and Kil'jaeden's homeworld of Argus, bringing the Burning Legion closer than ever to destroying Azeroth. In order to stop them once and for all, Illidan and Velen are taking the war directly to the surface of Argus, where they hope to join forces with Alleria, Turalyon, and the Army of the Light to launch an all-out assault on the Legion's primary base of operations.Board the Vindicaar, a vessel that will serve as your mobile base of operations on Argus, as well as one of your few safe havens on the planet.As you explore Argus, you'll visit new locations across the planet, experiencing the epic conclusion to the Legion storyline and unlocking new world quests and other content along the way. S Azeroth isn't the only world connected to this hostile place.

While on Argus, you'll unlock the ability to enter the very portals the Burning Legion use to transport to other worlds. Once there, complete an event or defeat a boss to earn epic rewards. New Dungeon: Once the heart of the ancient eredar civilization where Velen, Archimonde, and Kil'jaeden ruled their people, this temple has fallen to ruin. Return with Velen to retrieve an ancient relic of power, and battle the darkness that has overtaken this sacred place, in a new 5-person dungeon among the ruins of Mac'Aree on Argus, featuring four bosses:.

Zuraal the Ascended Zuraal represents the Shadowguard's first success at creating a Void-infused Broken whose mind has not fallen into madness. A renowned brawler in his past life, Zuraal uses his newfound dark strength to empower his attacks and decimate his foes.

Saprish. The ever-tactical Saprish deploys the forces of the Shadowguard with calculated precision. Though a skilled commander and strategist, Saprish relishes taking a direct hand in battle. He turns his foes' weaknesses against them, leaving his vulnerable adversaries at the mercy of his voracious pets. Viceroy Nezhar. Like others of his ilk, Viceroy Nezhar is obsessed with harnessing the power of the Void to serve his own ambitions.

Drawn to the Seat of the Triumvirate by the immense darkness emanating from deep within, Nezhar will stop at nothing to claim it for his own. Given the viceroy's experiments at infusing vessels with the power of shadow, the implications of what he might accomplish on Argus are dire indeed. L'ura. When Velen and his followers fled Argus aboard the Genedar, the naaru L'ura stayed behind to buy the draenei time to escape. Kil'jaeden, enraged by this betrayal, ordered the wounded naaru sealed away in the Seat of the Triumvirate. Over the long millennia that passed, L'ura fell from Light to Void. Her elegant song of courage and hope became a shadowy dirge of despair, luring those seeking to lay claim to her power.

Updated Features Argus World Quests As you progress through each of the areas to explore on Argus, you'll unlock new World Quests and new Emissaries eager for your help. Artifact Customization Harness the power of Argus to activate the aboard the Vindicaar, allowing you to augment your Artifact Relics.

The Crucible can be used to strengthen and customize Relics, increasing their raw power and allowing players to choose from a set of additional powers, including a second Artifact Trait to improve. Combat Animations New and updated animations, effects, and audio are coming to all three specs, all three specs, and Elemental and Restoration Shamans. Restoration Druids have updated animations.

Class Halls, Champions, and Missions Your Class Hall and its assorted Champions played key roles in the defense of Azeroth, and their keen efforts are needed to succeed with the new challenges of Argus. You'll find dozens of new missions, along with new Troop types, and an increase in your Champions' item level to 950. Dungeons Loot dropped in Normal, Heroic, and Mythic dungeons is now increased in power by 20 item levels:. Normal: item level 845. Heroic: item level 865. Mythic: item level 885 rewards scale up to a maximum of item level 915 in the dungeon, and item level 935 in the weekly chest, both capped at 10.

This cap in will increase to 15 at a future date.The difficulty of Heroic and Mythic dungeons has increased to reflect the improved rewards. Normal dungeon difficulty is unchanged. Pet Battles Venture through the raids of Cataclysm to find new battle pets for the much-anticipated achievement,. You'll boast about finding a host of mostly elemental pets when you revisit, Bastion of Twilight, Throne of the Four Winds, Firelands, and Dragon Soul.Advance scouts have reported spotting 18 legendary boss pets scattered about Argus, and these miniature monstrosities have otherworldly special abilities that the denizens of Azeroth have never seen before, such as the slightly terrifying ability. Additionally, more than a dozen different capturable wild pets are said to be found on Argus, as well as a number of pets that can only be obtained via reward items and the new achievement. Professions on a New Planet Professional development turns a new page on Argus, with new gathering nodes for and, new material types for and, and a new soulbound reagent:.

Look for new items that can be created by crafters, as well as a new shoulder enchant that provides materials specific to Argus.In a related turn of events, six renowned NPCs have emerged in the world of fishing. Every day, visit, or Sha'leth to earn reputation and explore the new rewards they have to offer, and ultimately earn the achievement to unlock a new alternate appearance for your artifact fishing pole. Changes Achievements.

“”, “”, “” and “” now require that a number of unique tabards be obtained. These Achievements no longer require the tabards be equipped. The Orders are now working together to improve, and now increases every week for everyone at the same rate, without the need to submit work orders. Classes. The Avoidance stat has been reduced in effectiveness by 27% at all levels. Frost. The synergy between and has dominated the spec, leaving little room for variety.

We're adjusting this combo, and overall damage has increased to compensate. The result should be a more competitive talent picture. All three level 100 talents are tweaked for balance and to play more smoothly.

Should still be hectic to use and require planning, but should not drastically overcap resources anymore. All damage increased by 14%. has moved to the level 100 row, swapping with, which is now on the level 58 row. damage increased by 10%. duration reduced to 12 seconds (was 15 seconds) and additionally grants 20% haste. duration increased to 10 seconds (was 8 seconds). now causes Howling Blast to grant (in addition to ).

These changes collectively reduce Frost's propensity to be flooded with resources in many of its talent/legendary setups. cooldown increased to 45 seconds (was 30 seconds). chance reduced to 50% (was 65%).

generates 1 Rune (was 2) and now causes Obliterate to deal 10% extra damage. The following talents have shifted around in the talent tree to provide more choices and allow for better balanced options. This requires targeted balance changes. is now level 56, is now at level 57, and is now level 90.

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effect reduced to 20% (was 30%). damage reduced by 39%. bonus increased to 15% (was 10%). Shattering Strikes bonus increased to 60% (was 40%). The utility talent row on level 75 should now provide a better payoff in situations where Frost's comparative lack of mobility is felt. now causes Anti-Magic Shell to generate 100% additional Runic Power (was: removes Runic Power generation), and no longer deals damage. replaced with new talent,: For every 1 second spent in combat with no enemy within 8 yards, you gain a stack of.

Each stack causes your next autoattack to deal additional Frost damage. Druid. All Specs is now a 15-yard AoE around the target.

cooldown reduced to 6 seconds (was 10 seconds). is now castable in all forms. Feral Feral's updates are focused on addressing two issues with the spec: reducing the dominance of complexifying talents such as, and, and reducing the damage gap between learning the spec and playing it perfectly. Feral has traditionally been a high skill-cap spec, and we have no intention of changing that, but this suite of updates should make the spec more approachable and less punishing for those still learning its nuances. All damage increased by 33%. damage bonus reduced to 20% (was 50%), and now additionally procs from casting.

cooldown reduced to 30 seconds (was 45 seconds), and combo points granted reduced to 5 + 5 over 5 seconds (was 5 + 8 over 8 seconds). Fixed a bug with, where 's optional additional 25 energy cost wasn't being reduced by 50% as intended.

now only allows the use of while in combat once throughout its duration, and now reduces the cost of all abilities by 50% while active (was 60%). now causes your, and abilities to deal the same damage as normal, but in 20% less time (was 33%). 's damage bonus to affected abilities increased to 20% (was 15%), and now affects.

no longer affects or is consumed. damage bonus to increased to 20% (was 15%). duration increased by 50% at all combo point levels, and damage bonus reduced to 15% (was 25%). (Artifact trait) now increases damage dealt by by 6% (was 7%) per rank.

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The following talents have shifted around in the talent tree to provide more choices and allow for better balanced options. has moved to level 100 row, swapping with, which is now on the level 90 row. has moved to level 75, swapping with, which is now on the level 90 row. The rhythm and pacing of AoE situations should now feel more consistent with the rest of Feral's abilities. Energy cost reduced to 40 (was 45). Energy cost reduced to 45 (was 50).

Now generates 1 combo point if it hits a target. Is generally maintained at full uptime, so the “deals increased damage for their full duration” on it provided no gameplay, only added complication. In comparison, and still provide interesting gameplay due to their limited nature. now increases the damage of Feral damage over time effects dynamically, based on whether is active or inactive at the time of dealing damage. Previously, Feral damage over time abilities dealt a set amount of total damage over their full duration based on whether was active or not when the damage over time abilities were cast. And functionality remains unchanged.

The Porcupine family has been re-named to Rodent. Monk Windwalker damage increased by 22%. Nearly all damage sources are now covered by Versatility, and these were two that didn't need to be left out. 's damage is now increased by Versatility. 's damage is now increased by Versatility. The Paladin class mount vendor now offers a glyph that allows s to transform their into their class mount.

should now robustly prevent against reducing the casting below 20% health. Developers' note: This is a bugfix to to eliminate the issue with it reducing you to below the listed health amount, and even occasionally killing you. It should now be safe to rely on it to perform as expected. Retribution Traits and legendaries that buff should still be attractive, but not as far ahead of the pack as they previously were. All damage abilities increased by 6%. now correctly, additively stacks with.

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trait bonus reduced to 2 seconds per rank (was 2.5 seconds per rank). Mastery's effect on damage increased by 46%, and Mastery's effect on debuff strength increased by 17%.

damage increased by 17%. trait bonus reduced to 4% per rank (was 5% per rank). is no longer triggered when you're under the effect of. Protection There should now be much less DPS and survivability swing between and non- builds. Non-Seraphim builds now do better damage, and builds do not sacrifice as much defense as they previously did.

cooldown increased to 45 seconds (was 30 seconds). Damage increased by 8%:,.

now gives 35% Armor (was 20%). Elemental damage increased by 19%. redesigned: After using, your next causes Elemental Overload to trigger on every target. Elemental continues to have strong AoE capabilities, but we want to help make their single target damage a bit more attractive.

All damage abilities increased by 6% (with the exception of ). damage increased by 7%. damage increased by 13%. This set of changes gives Elemental much more room to benefit from their mastery stat before reaching the hard cap of 100% proc rate. damage increased by 7%. now provides 2000 stats at level 110 (was 2400). Elemental Overload now does 85% of base damage (was 75%) and its proc rate has been reduced by 17%.: bonus reduced to 5% (was 10%).

now heals 25% of the user's health at all levels. Developers' note: Healthstones should be more useful at current endgame health amounts. Fury damage bonus reduced to 3% per stack (was 5% per stack). damage increased by 20%. Class Halls.

The Tier 3 Class Hall research bonus now costs 1,000 (was 2,000). The Tier 4 Class Hall research bonus now costs 2,500 (was 4,000). The Tier 5 Class Hall research bonus now costs 5,000 (was 8,000). All research durations for changing a bonus have been reduced 1 day (was 3 days). The cost to change the Tier 7 research bonus has been increased to 5,000 (was 2,000). Companion App.

Added support for Argus world quests and missions. Dungeons.

Players can no longer swap equipment in dungeons while under the effect of the Bursting or Grievous damage-over-time effects. Items. Attack Power has been removed from all player gear and replaced with Strength or Agility, except in cases where those stats would be inappropriate (such as guns). Many holiday-themed items now have substantially-reduced cooldowns when their associated holidays are active. Many legacy class set items that did not have a sell price now have a sell price.

Contributing to a building on the no longer awards a item, and the Artifact Power value of the Artifact Power token awarded has been reduced. Artifact Power items no longer have a sale price, as they should always be useable. Artifacts Hidden Appearances – You are no longer required to be using your current specialization's Hidden Artifact Appearance to gain progress towards unlocking its 3 color variants.

You can now gain progress towards unlocking the 3 color variants of your Artifact's Hidden Appearances set while you are in any spec and using any Artifact appearance. Challenge Appearances – You are no longer required to be using your current specialization's Challenge Artifact Appearance to gain progress towards unlocking its 3 color variants. You can now gain progress towards unlocking the 3 color variants of your Artifact's Challenge Appearances set while you are in any spec and using any Artifact appearance, as long as you have unlocked the base challenge appearance for a given spec.

The Appearance requirement “Defeat all Legion dungeons” has been changed to “Complete 10 different Legion dungeons”, and now includes Seat of the Triumvirate. Druid. Feral 2-piece set bonus redesigned and now causes to deal 15% increased damage (was “ generates 1 combo point if it hits a target.”). 4-piece set bonus now causes and to deal 8% increased damage for each effect you have on the target (was 15%).

Elemental The Regalia of the Skybreaker 2-piece bonus now reduces cooldown by 2 seconds (was 1.5 seconds). Player versus Player.

's rating requirement has been increased to 2300. Additional Artifact Power tokens are awarded to players that win Arena matches based on the player's rating, starting at 1800. is now available to purchase from Prideful Gladiator vendors, for characters who earned Duelist: Season 14 or: Season 15. is now available to purchase from Warmongering Gladiator vendors, for characters who earned Duelist: Warlords Season 1, Duelist: Warlords Season 2, or: Warlords Season 3. All Classes.

Pets in PvP are now immune to Taunt effects for 20 seconds after being. Restoration The totem summoned by will no longer take damage from spells that are redirected to it.

Quests. The Broken Shore now offers an Emissary Quest. User Interface. A “” button has been added to the Pet Journal. Legendary quests now display as orange markers on the world map. Legion dungeon and raid maps now have clickable icons where sub-maps connect, making it easier to navigate between floors.

and pet unlocks now have a unique toast. The Dressing Room pane is now larger. The Shop has a new checkout interface.

You can now turn left and right with the Move Pad accessibility feature. Comment by gfz1306 on 2017-08-23T12:20:32-05:00 change the survival hunter tier bonus already! IT.S USELESS Comment by mathiaslindberg on 2017-08-23T12:25:15-05:00 The new glyphs are cool, but I have a feeling people aren't going to be happy with the fact that a lot of the new spells haven't had their visual bugs fixed, and there's still a lot of spells left from vanilla. It'd be kinda shocking if they released 7.3 promising caster updates, and didn't do anything for constantly applied spells like Power Word: Shield. Comment by BlacKYYYEaglE on 2017-08-23T12:34:31-05:00. Enchanter’s Illusion - Glorious Tyranny is now available to purchase from Prideful Gladiator vendors, for characters who earned Duelist: Season 14 or Duelist: Season 15.

Why only Duelist? As Rival you were able to buy the nice looking enchants and now you don't get them as an Illusion? For what reason. Comment by Aarkan on 2017-08-23T12:35:57-05:00 I hope they're drastically reducing the amount of resources each building takes since they're removing the largest incentive to gather and contribute resources.

Comment by Jeimison on 2017-08-23T12:46:06-05:00 Where are the elite stuff vendors? Comment by Jawa12 on 2017-08-23T12:56:36-05:00 Heroes of Azeroth, we fought back the deceiver himself and ended his reign. Now the time has come to push the battle to Argus itself. We are on the marge of history, on August 29, the biggest event in 25 years of Warcraft is about to unfold. As the end of the burning legion.has come. Comment by Chaxton on 2017-08-23T13:00:04-05:00 'The Porcupine family has been re-named to Porcupine.' Aw rats, I thought those pesky vermin would have been renamed to a more pest-like moniker. Excluding the cheesy pun, your link for the family still says Porcupine, not Rodent.

Comment by HunterFletch on 2017-08-23T13:00:26-05:00 Some comments about a few things and perhaps they are answered somewhere else. Will nethershards be used to buy higher level gear than they currently are? Interesting to see Ret Pallys getting a buff and not seeing Arms Warriors getting a nerf.

If we finish the Legionfall campaign or even the class hall campaign will it count for all toons? Comment by Funkyo on 2017-08-23T13:01:33-05:00 Now!@#$in feral gankers will be everywhere and thx Earthquake damage increased by 19% we will do top dps now ffs:S Comment by TytheMainTainer on 2017-08-23T13:02:31-05:00 'Artifact Power items no longer have a sale price' well this is an unexpected blow, been vending especially on alts. As the AP race wouldnt really start until end of the expansion burnout.

Comment by JPato01 on 2017-08-23T13:07:45-05:00. The Avoidance stat has been reduced in effectiveness by 27% at all levels. I didnt even knew that stat still existed Avoidance/Leech/Speed are the 'new' tertiary stats that can be rolled on to an item, just like socket, warforge and titanforge can. Comment by lexthor on 2017-08-23T13:33:29-05:00 Can't wait seem new feral cat in action) Comment by Agentkillerlee on 2017-08-23T13:40:40-05:00 If you are looking for the PvP Season 4 ending date, its August 29th as well. Comment by Soeroah on 2017-08-23T13:44:25-05:00 'Artifact Power items no longer have a sale price, as they should always be useable.'

There's a point where I'd rather take gold over a 0.005% progress boost toward my next trait, and anything below (currently) 16 million AP is an instant-vendor because it's barely worth the time it takes to wait for the GCD on using numerous ones at once. Comment by Soeroah on 2017-08-23T13:45:34-05:00. Some comments about a few things and perhaps they are answered somewhere else. Will nethershards be used to buy higher level gear than they currently are?

Interesting to see Ret Pallys getting a buff and not seeing Arms Warriors getting a nerf. If we finish the Legionfall campaign or even the class hall campaign will it count for all toons?

Every class has to do the campaign and Legionfall campaign to get their mount questlines open, but the class campaign is no longer required for the third relic slot. No, no new stuff for Nethershards. Feel free to use them now. Comment by TwistedPhayte on 2017-08-23T14:14:50-05:00 Hey Blizz! How about them DH changes so everything doesn't feel like $%^& in a raid? Blizzard: NEW PLANET! NEW PROFESSIONS!

Maybe even some tuning? Blizzard: NEW PATCH NEXT WEEK! A hotfix maybe? Blizzard: LOWER ODER HALL COSTS ON STUFF! NO MORE THIRD RELIC UNLOCKS!

Maybe even a hope of change in the near future? Blizzard: Thanks for coming out everyone, have a great night! Brb.rerolling again. Comment by MrKnight on 2017-08-23T14:17:39-05:00 I have to wonder if this will make Elemental any better DPS wise. Enough to take them from the DPS cellar to around average - I very much doubt it. Comment by RolandAllen on 2017-08-23T14:21:22-05:00.